Significance for Education


The potential of game-based learning

 

From students’ perspective:

 

From teachers’ perspective:


 

 

 Limitations of game-based learning:

 

 

Where it is going?

 

 

References

 

Egenfeldt-Nielsen, S. (2005). Beyond edutainment: exploring the educational potential of

       computer games. PhD thesis, University of Copenhagen

Griffiths, M. (2002). The educational benefits of videogames. Education and Health. 20 (3), pp.

          47-51.

Magerko, B (2009). The Future of Digital Game-Based Learning. Retrieved from:

        www.igi-global.com/chapter/future-digital-game-based-learning/20148

Pivec M., Dziabenko 0., & Kearney P. (2005). Game-based learning for E-Inclusion.

        Proceedings of E-Learn 2005 Conference. Vancouver, Canada: AACE 2005.

Squire, K (2002).  Cultural framing of computer/video games. Retrieved from:

            http://gamestudies.org/0102/squire/

Neville, D., Shelton, B., & McInnis, B. (2009). Cybertext redux: Using digital game-based learning toteach L2 vocabulary, reading, and culture. Computer Assisted Language Learning, 22(5), 409-424.